#pragma once
#include "EventGameObjectBase.h"


namespace Boon
{

class BOON_API Event_GameObject_NewComponent : public EventGameObjectBase
{
public:
	static const EventType			ID = 0x49b583c3;


	Event_GameObject_NewComponent( const uint_32 actorID );

	virtual const EventType GetEventID() const;

	virtual IMessengerEventStrong Copy() const;

	virtual const char* GetName() const;

};
typedef Shared_ptr<Event_GameObject_NewComponent> Event_GameObject_NewComponentStrong;

}
